The Structure of Open-World Games is Weird

Razbuten · 990,421 views
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While open-world games aim to be ambitious in ways few games are, they often end up following a structure that doesn’t actually support their worlds. In this video I examine why I think games like Ghost of Tsushima, Horizon Zero Dawn and Red Dead Redemption 2 fall short, and how they could take ideas from other titles in order to make their worlds matter more.

Rockstar's Game Design is Outdated by NakeyJakey: https://www.youtube.com/watch?v=MvJPKOLDSos

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#rdr2 #horizonzerodawn #ghostoftsushima